Category Sub Category Command Function
admin debug set a shipobj debug sdb(do,sdb,0)
admin general Dump Space. sdb(function,<anything>,dump)
admin general Repair all damage on a space obj sdb(function,sdb#,fix)
admin general Manually Iterate Space? sdb(iterate)
admin set aux.exist sdb(put,sdb#,<0|1>,aux,exist)
admin set batt.exist sdb(put,sdb#,<0|1>,batt,exist)
admin set beam.exist sdb(put,sdb#,<0|1>,beam,exist)
admin set cloak.active sdb(put,sdb#,<0|1>,cloak,active)
admin set cloak.exist sdb(put,sdb#,<0|1>,cloak,exist)
admin set engine.impule_exist sdb(put,sdb#,<0|1>,engine,impule,exist)
admin set engine.warp_exist sdb(put,sdb#,<0|1>,engine,warp,exist)
admin set alloc.beams sdb(put,sdb#,x,alloc,beams)
admin set alloc.cloak sdb(put,sdb#,x,alloc,cloak)
admin set alloc.ecm sdb(put,sdb#,x,alloc,ecm)
admin set alloc.helm sdb(put,sdb#,x,alloc,helm)
admin set alloc.miscellaneous sdb(put,sdb#,x,alloc,misc)
admin set alloc.missiles sdb(put,sdb#,x,alloc,miss)
admin set alloc.movement sdb(put,sdb#,x,alloc,move)
admin set alloc.operations sdb(put,sdb#,x,alloc,oper)
admin set alloc.sensors sdb(put,sdb#,x,alloc,sensors)
admin set alloc.shield aft sdb(put,sdb#,x,alloc,shield,aft)
admin set alloc.shield fore sdb(put,sdb#,x,alloc,shield,fore)
admin set alloc.shield port sdb(put,sdb#,x,alloc,shield,port)
admin set alloc.shield starboard sdb(put,sdb#,x,alloc,shield,star)
admin set alloc.tactical sdb(put,sdb#,x,alloc,tactical)
admin set alloc.tractors sdb(put,sdb#,x,alloc,tractors)
admin set alloc.transporters sdb(put,sdb#,x,alloc,transporter)
admin set alloc.version sdb(put,sdb#,x,alloc,version)
admin set aux.damage sdb(put,sdb#,x,aux,damage)
admin set aux.gw sdb(put,sdb#,x,aux,gw)
admin set aux.in sdb(put,sdb#,x,aux,in)
admin set aux.out sdb(put,sdb#,x,aux,out)
admin set batt.damage sdb(put,sdb#,x,batt,damage)
admin set batt.gw sdb(put,sdb#,x,batt,gw)
admin set batt.in sdb(put,sdb#,x,batt,in)
admin set batt.out sdb(put,sdb#,x,batt,out)
admin set beam.banks sdb(put,sdb#,x,beam,banks)
admin set beam.freq sdb(put,sdb#,x,beam,freq)
admin set beam.in sdb(put,sdb#,x,beam,in)
admin set beam.out sdb(put,sdb#,x,beam,out)
admin set cloak.cost sdb(put,sdb#,x,cloak,cost)
admin set cloak.damage sdb(put,sdb#,x,cloak,damage)
admin set cloak.freq sdb(put,sdb#,x,cloak,freq)
admin set cloak.version sdb(put,sdb#,x,cloak,version)
admin set Set destination coords sdb(put,sdb#,x,coords,<x|y|z>,d)
admin set Set ship coordinates sdb(put,sdb#,x,coords,<x|yz>)
admin set engine.impulse_cruise sdb(put,sdb#,x,engine,impulse,cruise)
admin set engine.impulse_damage sdb(put,sdb#,x,engine,impulse,damage)
admin set engine.impulse_max sdb(put,sdb#,x,engine,impulse,max)
admin set engine.version sdb(put,sdb#,x,engine,version)
admin set engine.warp_cruise sdb(put,sdb#,x,engine,warp,cruise)
admin set engine.warp_damage sdb(put,sdb#,x,engine,warp,damage)
admin set engine.warp_max sdb(put,sdb#,x,engine,warp,max)
admin set Set ship location sdb(put,sdb#,x,location)
admin set main reactor damage sdb(put,sdb#,x,main,damage)
admin set main reactor gw sdb(put,sdb#,x,main,gw)
admin set main reactor in sdb(put,sdb#,x,main,in)
admin set main reactor out sdb(put,sdb#,x,main,out)
admin set missile in/out sdb(put,sdb#,x,missile,<in|out>)
admin set missile exist sdb(put,sdb#,x,missile,exist)
admin set missile freq sdb(put,sdb#,x,missile,freq)
admin set missile tubes sdb(put,sdb#,x,missile,tubes)
admin set movement in/out sdb(put,sdb#,x,move,<in|out>)
admin set move.cochranes sdb(put,sdb#,x,move,cochranes)
admin set move.dt? sdb(put,sdb#,x,move,dt)
admin set move.empire sdb(put,sdb#,x,move,empire)
admin set move.quadrant sdb(put,sdb#,x,move,quadrant)
admin set movement ratio sdb(put,sdb#,x,move,ratio)
admin set last movement time sdb(put,sdb#,x,move,time)
admin set velocity, can be used to set ships adrift without engines etc sdb(put,sdb#,x,move,v)
admin set Object? sdb(put,sdb#,x,object)
admin set power.aux sdb(put,sdb#,x,power,aux)
admin set power.batt sdb(put,sdb#,x,power,batt)
admin set power.main sdb(put,sdb#,x,power,main)
admin set power.total sdb(put,sdb#,x,power,total)
admin set power.version sdb(put,sdb#,x,power,version)
admin shipbuilding Find the next free SDB # sdb(empty)
admin shipbuilding Add fuel to a shipobj sdb(put,sdb#,<amount>,fuel,<type>)
admin shipbuilding Load a new ship into space sdb(read,sdb#)
admin variable Set the cochrane constant sdb(variable,cochrane,x)
admin variable Set the dbref of console mode parent sdb(variable,console,mode,parent dbref)
admin set Set Offset Coordinates, used for relative coords. sdb(put,sdb#,x,coords,<x|y|z>,o)
console action Land ship on sensor contact # sdb(do,sdb,34,contact#)
console action Launch a 'landed' ship sdb(do,sdb,35)
console action Enter anomoly/wormhole sensor contact sdb(do,sdb,36,1)
console action Repair system sdb(do,sdb,39,system)
console action Repair system X amount sdb(do,sdb,39,system,x)
console action Lock tractor beams on sensor contact sdb(do,sdb,48,contact#)
console action Unlock tractor beams sdb(do,sdb,49)
console action Refuel sdb(do,sdb,50,…
console cloak Engage or disengage Cloaking device sdb(do,sdb,32,<0|1>)
console cloak Set ship cloak frequency sdb(do,sdb,43,x)
console navigation Engage or disengate autopilot sdb(do,sdb,20,<0|1>)
console navigation Set an evasive course away from a sensor contact sdb(do,sdb,28,contact#)
console navigation Set relative coordinates sdb(do,sdb,37,x,y,z)
console navigation Reset relative coordinates to default sdb(do,sdb,38)
console navigation set course sdb(do,sdb,4,x,y)
console navigation Set an intercept course for a sensor contact sdb(do,sdb,40,contact#)
console navigation Set a specific set of coords as ship destination sdb(do,sdb,41,x,y,z)
console navigation set speed (.00-.99 imp) 1-x warp sdb(do,sdb,5,x)
console navigation Adjust ship yaw by X (-360 - 360) sdb(do,sdb,53,x)
console navigation Adjust ship pitch by X (-360 - 360) sdb(do,sdb,54,x)
console navigation Adjust ship roll by X (-360 - 360) sdb(do,sdb,55,x)
console navigation Change ship heading towards currently laid in coords sdb(do,sdb,56)
console navigation Set a parrallel course to a sensor contact sdb(do,sdb,58,contact#)
console power set main level % sdb(do,sdb,1,x)
console power Set sensor power allocation sdb(do,sdb,10,ECM,ECCM)
console power Set operations power allocation sdb(do,sdb,11,Transporter,Tractors,Misc)
console power set aux level % sdb(do,sdb,2,x)
console power Set overall power allocation sdb(do,sdb,27,helm,tact,oper)
console power set batt level % sdb(do,sdb,3,x)
console power Set overall power allocation sdb(do,sdb,6,helm,tact,oper)
console power Set helm power allocation sdb(do,sdb,7,movement,shields,cloak)
console power Set shield power allocation sdb(do,sdb,8,fore,star,aft,port)
console power Set tactical power allocation sdb(do,sdb,9,beam,missile,ew)
console sensors Turn long range sensors on or offline sdb(do,sdb,26,<0|1>)
console sensors Turn short range sensors on or offline sdb(do,sdb,29,<0|1>)
console sensors Turn EW on or offline sdb(do,sdb,30,<0|1>)
console sensors Perform sensor scan of type on contact# (list types) sdb(status,5,13,contact#,scantype)
console sensors Display Nebula Report sdb(status,5,14)
console sensors Display Border Report sdb(status,5,15)
console sensors Display Planet Report sdb(status,5,16)
console sensors Display Planet Report (w/out regard to sensor contacts?) sdb(status,5,17)
console sensors Display Condensed Sensor Report (Bots) sdb(status,5,18)
console sensors Detailed Sensor Report for Contact # sdb(status,5,8,contact#)
console sensors Display sensor report sdb(status,sdb,1)
console shields Raise or lower shield(s) 1-4 correspond to F P S A anything else means 'all' sdb(do,sdb,16,<1|2|3|4|all>,<0|1>)
console shields Set ship shield frequency sdb(do,sdb,42,x)
console ship Activate a ship sdb(do,sdb,12)
console ship Deactivate a ship sdb(do,sdb,13)
console ship Dock ship with sensor contact sdb(do,sdb,14,sensor contact#)
console ship Undock ship sdb(do,sdb,15)
console status Display ETA at current speed sdb(do,sdb,33)
console status Display ETA at a specific speed (.00-.99 imp) 1-x warp sdb(do,sdb,33,x)
console status Display Damage Control Status Report sdb(status,5,10)
console status Display Science Status Report sdb(status,5,11)
console status Display Condensed Status Report sdb(status,5,12)
console status Display Total Power Allocation Report sdb(status,5,9)
console status Display Engineering Status Report sdb(status,sdb,2)
console status Display Helm Status Report sdb(status,sdb,3)
console status Display Tactical Status Report sdb(status,sdb,4)
console status Display Tactical/Beam Status Report sdb(status,sdb,5)
console status Display Tactical/Missile Status Report sdb(status,sdb,6)
console status Display Operational Status Report sdb(status,sdb,7)
console tractors Turn tractors on or offline sdb(do,sdb,31,<0|1>)
console tractors Set ship tractor beam frequency sdb(do,sdb,47,x)
console transporter Transporters on or offline sdb(do,sdb,17,<0|1>)
console transporter Lock Transporter on sensor contact as source(0) or destination(1) sdb(do,sdb,19,sensor contact#,<0|1>)
console transporter Unlock transporter from source & dest sdb(do,sdb,21)
console transporter Set ship transporter frequency sdb(do,sdb,46,x)
console weapons Set all weapons offline sdb(do,sdb,18,0,0,0,0)
console weapons Set all weapons online sdb(do,sdb,18,0,0,1,0)
console weapons Set weapons on and offline (needs to be fully documented) sdb(do,sdb,18,x,x,x,x)
console weapons Lock all weapons on sensor contact sdb(do,sdb,22,0,0,contact#,0)
console weapons Lock weapon(s) on sensor contact (needs to be fully documented) sdb(do,sdb,22,x,x,contact#,x)
console weapons Unlock all weapons sdb(do,sdb,23,0,0,0)
console weapons Unlock weapon(s) sdb(do,sdb,23,x,x,x)
console weapons Set ship beam frequency sdb(do,sdb,44,x)
console weapons Set ship missile frequency sdb(do,sdb,45,x)
console weapons Fire Weapon(s) sdb(do,sdb,52, …
console action Defuel sdb(do,sdb,51,…
function navigation Angular velocity from sdb1 to sdb2 sdb(function,sdb1,angular,sdb2)
function navigation Bearing from sdb1 to sdb2 sdb(function,sdb1,bearing,sdb2)
function navigation Range from sdb1 to sdb2 sdb(function,sdb1,range,sdb2)
function navigation Set a shipobj's docked or landed location sdb(put,shipsdb#,locsdb#,loc)
function status Get a ships coordinates in space sdb(get,sdb#,coords,<x|y|z>)
Last Updated: 5/14/2000