| Category | Sub Category | Command | Function |
| admin | debug | set a shipobj debug | sdb(do,sdb,0) |
| admin | general | Dump Space. | sdb(function,<anything>,dump) |
| admin | general | Repair all damage on a space obj | sdb(function,sdb#,fix) |
| admin | general | Manually Iterate Space? | sdb(iterate) |
| admin | set | aux.exist | sdb(put,sdb#,<0|1>,aux,exist) |
| admin | set | batt.exist | sdb(put,sdb#,<0|1>,batt,exist) |
| admin | set | beam.exist | sdb(put,sdb#,<0|1>,beam,exist) |
| admin | set | cloak.active | sdb(put,sdb#,<0|1>,cloak,active) |
| admin | set | cloak.exist | sdb(put,sdb#,<0|1>,cloak,exist) |
| admin | set | engine.impule_exist | sdb(put,sdb#,<0|1>,engine,impule,exist) |
| admin | set | engine.warp_exist | sdb(put,sdb#,<0|1>,engine,warp,exist) |
| admin | set | alloc.beams | sdb(put,sdb#,x,alloc,beams) |
| admin | set | alloc.cloak | sdb(put,sdb#,x,alloc,cloak) |
| admin | set | alloc.ecm | sdb(put,sdb#,x,alloc,ecm) |
| admin | set | alloc.helm | sdb(put,sdb#,x,alloc,helm) |
| admin | set | alloc.miscellaneous | sdb(put,sdb#,x,alloc,misc) |
| admin | set | alloc.missiles | sdb(put,sdb#,x,alloc,miss) |
| admin | set | alloc.movement | sdb(put,sdb#,x,alloc,move) |
| admin | set | alloc.operations | sdb(put,sdb#,x,alloc,oper) |
| admin | set | alloc.sensors | sdb(put,sdb#,x,alloc,sensors) |
| admin | set | alloc.shield aft | sdb(put,sdb#,x,alloc,shield,aft) |
| admin | set | alloc.shield fore | sdb(put,sdb#,x,alloc,shield,fore) |
| admin | set | alloc.shield port | sdb(put,sdb#,x,alloc,shield,port) |
| admin | set | alloc.shield starboard | sdb(put,sdb#,x,alloc,shield,star) |
| admin | set | alloc.tactical | sdb(put,sdb#,x,alloc,tactical) |
| admin | set | alloc.tractors | sdb(put,sdb#,x,alloc,tractors) |
| admin | set | alloc.transporters | sdb(put,sdb#,x,alloc,transporter) |
| admin | set | alloc.version | sdb(put,sdb#,x,alloc,version) |
| admin | set | aux.damage | sdb(put,sdb#,x,aux,damage) |
| admin | set | aux.gw | sdb(put,sdb#,x,aux,gw) |
| admin | set | aux.in | sdb(put,sdb#,x,aux,in) |
| admin | set | aux.out | sdb(put,sdb#,x,aux,out) |
| admin | set | batt.damage | sdb(put,sdb#,x,batt,damage) |
| admin | set | batt.gw | sdb(put,sdb#,x,batt,gw) |
| admin | set | batt.in | sdb(put,sdb#,x,batt,in) |
| admin | set | batt.out | sdb(put,sdb#,x,batt,out) |
| admin | set | beam.banks | sdb(put,sdb#,x,beam,banks) |
| admin | set | beam.freq | sdb(put,sdb#,x,beam,freq) |
| admin | set | beam.in | sdb(put,sdb#,x,beam,in) |
| admin | set | beam.out | sdb(put,sdb#,x,beam,out) |
| admin | set | cloak.cost | sdb(put,sdb#,x,cloak,cost) |
| admin | set | cloak.damage | sdb(put,sdb#,x,cloak,damage) |
| admin | set | cloak.freq | sdb(put,sdb#,x,cloak,freq) |
| admin | set | cloak.version | sdb(put,sdb#,x,cloak,version) |
| admin | set | Set destination coords | sdb(put,sdb#,x,coords,<x|y|z>,d) |
| admin | set | Set ship coordinates | sdb(put,sdb#,x,coords,<x|yz>) |
| admin | set | engine.impulse_cruise | sdb(put,sdb#,x,engine,impulse,cruise) |
| admin | set | engine.impulse_damage | sdb(put,sdb#,x,engine,impulse,damage) |
| admin | set | engine.impulse_max | sdb(put,sdb#,x,engine,impulse,max) |
| admin | set | engine.version | sdb(put,sdb#,x,engine,version) |
| admin | set | engine.warp_cruise | sdb(put,sdb#,x,engine,warp,cruise) |
| admin | set | engine.warp_damage | sdb(put,sdb#,x,engine,warp,damage) |
| admin | set | engine.warp_max | sdb(put,sdb#,x,engine,warp,max) |
| admin | set | Set ship location | sdb(put,sdb#,x,location) |
| admin | set | main reactor damage | sdb(put,sdb#,x,main,damage) |
| admin | set | main reactor gw | sdb(put,sdb#,x,main,gw) |
| admin | set | main reactor in | sdb(put,sdb#,x,main,in) |
| admin | set | main reactor out | sdb(put,sdb#,x,main,out) |
| admin | set | missile in/out | sdb(put,sdb#,x,missile,<in|out>) |
| admin | set | missile exist | sdb(put,sdb#,x,missile,exist) |
| admin | set | missile freq | sdb(put,sdb#,x,missile,freq) |
| admin | set | missile tubes | sdb(put,sdb#,x,missile,tubes) |
| admin | set | movement in/out | sdb(put,sdb#,x,move,<in|out>) |
| admin | set | move.cochranes | sdb(put,sdb#,x,move,cochranes) |
| admin | set | move.dt? | sdb(put,sdb#,x,move,dt) |
| admin | set | move.empire | sdb(put,sdb#,x,move,empire) |
| admin | set | move.quadrant | sdb(put,sdb#,x,move,quadrant) |
| admin | set | movement ratio | sdb(put,sdb#,x,move,ratio) |
| admin | set | last movement time | sdb(put,sdb#,x,move,time) |
| admin | set | velocity, can be used to set ships adrift without engines etc | sdb(put,sdb#,x,move,v) |
| admin | set | Object? | sdb(put,sdb#,x,object) |
| admin | set | power.aux | sdb(put,sdb#,x,power,aux) |
| admin | set | power.batt | sdb(put,sdb#,x,power,batt) |
| admin | set | power.main | sdb(put,sdb#,x,power,main) |
| admin | set | power.total | sdb(put,sdb#,x,power,total) |
| admin | set | power.version | sdb(put,sdb#,x,power,version) |
| admin | shipbuilding | Find the next free SDB # | sdb(empty) |
| admin | shipbuilding | Add fuel to a shipobj | sdb(put,sdb#,<amount>,fuel,<type>) |
| admin | shipbuilding | Load a new ship into space | sdb(read,sdb#) |
| admin | variable | Set the cochrane constant | sdb(variable,cochrane,x) |
| admin | variable | Set the dbref of console mode parent | sdb(variable,console,mode,parent dbref) |
| admin | set | Set Offset Coordinates, used for relative coords. | sdb(put,sdb#,x,coords,<x|y|z>,o) |
| console | action | Land ship on sensor contact # | sdb(do,sdb,34,contact#) |
| console | action | Launch a 'landed' ship | sdb(do,sdb,35) |
| console | action | Enter anomoly/wormhole sensor contact | sdb(do,sdb,36,1) |
| console | action | Repair system | sdb(do,sdb,39,system) |
| console | action | Repair system X amount | sdb(do,sdb,39,system,x) |
| console | action | Lock tractor beams on sensor contact | sdb(do,sdb,48,contact#) |
| console | action | Unlock tractor beams | sdb(do,sdb,49) |
| console | action | Refuel | sdb(do,sdb,50,… |
| console | cloak | Engage or disengage Cloaking device | sdb(do,sdb,32,<0|1>) |
| console | cloak | Set ship cloak frequency | sdb(do,sdb,43,x) |
| console | navigation | Engage or disengate autopilot | sdb(do,sdb,20,<0|1>) |
| console | navigation | Set an evasive course away from a sensor contact | sdb(do,sdb,28,contact#) |
| console | navigation | Set relative coordinates | sdb(do,sdb,37,x,y,z) |
| console | navigation | Reset relative coordinates to default | sdb(do,sdb,38) |
| console | navigation | set course | sdb(do,sdb,4,x,y) |
| console | navigation | Set an intercept course for a sensor contact | sdb(do,sdb,40,contact#) |
| console | navigation | Set a specific set of coords as ship destination | sdb(do,sdb,41,x,y,z) |
| console | navigation | set speed (.00-.99 imp) 1-x warp | sdb(do,sdb,5,x) |
| console | navigation | Adjust ship yaw by X (-360 - 360) | sdb(do,sdb,53,x) |
| console | navigation | Adjust ship pitch by X (-360 - 360) | sdb(do,sdb,54,x) |
| console | navigation | Adjust ship roll by X (-360 - 360) | sdb(do,sdb,55,x) |
| console | navigation | Change ship heading towards currently laid in coords | sdb(do,sdb,56) |
| console | navigation | Set a parrallel course to a sensor contact | sdb(do,sdb,58,contact#) |
| console | power | set main level % | sdb(do,sdb,1,x) |
| console | power | Set sensor power allocation | sdb(do,sdb,10,ECM,ECCM) |
| console | power | Set operations power allocation | sdb(do,sdb,11,Transporter,Tractors,Misc) |
| console | power | set aux level % | sdb(do,sdb,2,x) |
| console | power | Set overall power allocation | sdb(do,sdb,27,helm,tact,oper) |
| console | power | set batt level % | sdb(do,sdb,3,x) |
| console | power | Set overall power allocation | sdb(do,sdb,6,helm,tact,oper) |
| console | power | Set helm power allocation | sdb(do,sdb,7,movement,shields,cloak) |
| console | power | Set shield power allocation | sdb(do,sdb,8,fore,star,aft,port) |
| console | power | Set tactical power allocation | sdb(do,sdb,9,beam,missile,ew) |
| console | sensors | Turn long range sensors on or offline | sdb(do,sdb,26,<0|1>) |
| console | sensors | Turn short range sensors on or offline | sdb(do,sdb,29,<0|1>) |
| console | sensors | Turn EW on or offline | sdb(do,sdb,30,<0|1>) |
| console | sensors | Perform sensor scan of type on contact# (list types) | sdb(status,5,13,contact#,scantype) |
| console | sensors | Display Nebula Report | sdb(status,5,14) |
| console | sensors | Display Border Report | sdb(status,5,15) |
| console | sensors | Display Planet Report | sdb(status,5,16) |
| console | sensors | Display Planet Report (w/out regard to sensor contacts?) | sdb(status,5,17) |
| console | sensors | Display Condensed Sensor Report (Bots) | sdb(status,5,18) |
| console | sensors | Detailed Sensor Report for Contact # | sdb(status,5,8,contact#) |
| console | sensors | Display sensor report | sdb(status,sdb,1) |
| console | shields | Raise or lower shield(s) 1-4 correspond to F P S A anything else means 'all' | sdb(do,sdb,16,<1|2|3|4|all>,<0|1>) |
| console | shields | Set ship shield frequency | sdb(do,sdb,42,x) |
| console | ship | Activate a ship | sdb(do,sdb,12) |
| console | ship | Deactivate a ship | sdb(do,sdb,13) |
| console | ship | Dock ship with sensor contact | sdb(do,sdb,14,sensor contact#) |
| console | ship | Undock ship | sdb(do,sdb,15) |
| console | status | Display ETA at current speed | sdb(do,sdb,33) |
| console | status | Display ETA at a specific speed (.00-.99 imp) 1-x warp | sdb(do,sdb,33,x) |
| console | status | Display Damage Control Status Report | sdb(status,5,10) |
| console | status | Display Science Status Report | sdb(status,5,11) |
| console | status | Display Condensed Status Report | sdb(status,5,12) |
| console | status | Display Total Power Allocation Report | sdb(status,5,9) |
| console | status | Display Engineering Status Report | sdb(status,sdb,2) |
| console | status | Display Helm Status Report | sdb(status,sdb,3) |
| console | status | Display Tactical Status Report | sdb(status,sdb,4) |
| console | status | Display Tactical/Beam Status Report | sdb(status,sdb,5) |
| console | status | Display Tactical/Missile Status Report | sdb(status,sdb,6) |
| console | status | Display Operational Status Report | sdb(status,sdb,7) |
| console | tractors | Turn tractors on or offline | sdb(do,sdb,31,<0|1>) |
| console | tractors | Set ship tractor beam frequency | sdb(do,sdb,47,x) |
| console | transporter | Transporters on or offline | sdb(do,sdb,17,<0|1>) |
| console | transporter | Lock Transporter on sensor contact as source(0) or destination(1) | sdb(do,sdb,19,sensor contact#,<0|1>) |
| console | transporter | Unlock transporter from source & dest | sdb(do,sdb,21) |
| console | transporter | Set ship transporter frequency | sdb(do,sdb,46,x) |
| console | weapons | Set all weapons offline | sdb(do,sdb,18,0,0,0,0) |
| console | weapons | Set all weapons online | sdb(do,sdb,18,0,0,1,0) |
| console | weapons | Set weapons on and offline (needs to be fully documented) | sdb(do,sdb,18,x,x,x,x) |
| console | weapons | Lock all weapons on sensor contact | sdb(do,sdb,22,0,0,contact#,0) |
| console | weapons | Lock weapon(s) on sensor contact (needs to be fully documented) | sdb(do,sdb,22,x,x,contact#,x) |
| console | weapons | Unlock all weapons | sdb(do,sdb,23,0,0,0) |
| console | weapons | Unlock weapon(s) | sdb(do,sdb,23,x,x,x) |
| console | weapons | Set ship beam frequency | sdb(do,sdb,44,x) |
| console | weapons | Set ship missile frequency | sdb(do,sdb,45,x) |
| console | weapons | Fire Weapon(s) | sdb(do,sdb,52, … |
| console | action | Defuel | sdb(do,sdb,51,… |
| function | navigation | Angular velocity from sdb1 to sdb2 | sdb(function,sdb1,angular,sdb2) |
| function | navigation | Bearing from sdb1 to sdb2 | sdb(function,sdb1,bearing,sdb2) |
| function | navigation | Range from sdb1 to sdb2 | sdb(function,sdb1,range,sdb2) |
| function | navigation | Set a shipobj's docked or landed location | sdb(put,shipsdb#,locsdb#,loc) |
| function | status | Get a ships coordinates in space | sdb(get,sdb#,coords,<x|y|z>) |
| Last Updated: 5/14/2000 | |||