| Attribute | Position | Values | Desccription |
| SPACE | 1 | any valid integer | Space ship is in. Useful for setting up sim spaces and alt. Universes |
| Allocate | 1 | 0 or 1 | Internally used to verify allocations |
| Allocate | 2 | (-MAX_DOUBLE->MAX_DOUBLE) | Percentage of total power to Helm |
| Allocate | 3 | (-MAX_DOUBLE->MAX_DOUBLE) | Percentage of total power to Tactical |
| Allocate | 4 | (-MAX_DOUBLE->MAX_DOUBLE) | Percentage of total power to Operations |
| Allocate | 5 | (-MAX_DOUBLE->MAX_DOUBLE) | Percentage of total power to Movement |
| Allocate | 6 | (-MAX_DOUBLE->MAX_DOUBLE) | Percentage of total power to Shields |
| Allocate | 7 | (-MAX_DOUBLE->MAX_DOUBLE) | Percentage of total power to Forward Shield |
| Allocate | 8 | (-MAX_DOUBLE->MAX_DOUBLE) | Percentage of total power to Starboard Shield |
| Allocate | 9 | (-MAX_DOUBLE->MAX_DOUBLE) | Percentage of total power to Aft Shield |
| Allocate | 10 | (-MAX_DOUBLE->MAX_DOUBLE) | Percentage of total power to Port Shield |
| Allocate | 11 | (-MAX_DOUBLE->MAX_DOUBLE) | Percentage of total power to Cloaking Device |
| Allocate | 12 | (-MAX_DOUBLE->MAX_DOUBLE) | Percentage of total power to Beam Devices |
| Allocate | 13 | (-MAX_DOUBLE->MAX_DOUBLE) | Percentage of total power to Missile Devices |
| Allocate | 14 | (-MAX_DOUBLE->MAX_DOUBLE) | Percentage of total power to Sensors |
| Allocate | 15 | (-MAX_DOUBLE->MAX_DOUBLE) | Percentage of total power to ECM |
| Allocate | 16 | (-MAX_DOUBLE->MAX_DOUBLE) | Percentage of total power to ECCM |
| Allocate | 17 | (-MAX_DOUBLE->MAX_DOUBLE) | Percentage of total power to Transporters |
| Allocate | 18 | (-MAX_DOUBLE->MAX_DOUBLE) | Percentage of total power to Tractors |
| Allocate | 19 | (-MAX_DOUBLE->MAX_DOUBLE) | Percentage of total power to Miscellaneous |
| Beam | 1 | (-MAX_DOUBLE->MAX_DOUBLE) | Beam Power in |
| Beam | 2 | (-MAX_DOUBLE->MAX_DOUBLE) | Beam Power out |
| Beam | 3 | (-MAX_DOUBLE->MAX_DOUBLE) | Beam Frequency |
| Beam | 4 | 0 or 1 | 0=No Beams, 1=Has beams |
| Beam | 5 | 1-MAX_BEAM_BANKS | Number of beams on ship |
| Beam_Active | 1-MAX_BEAM_BANKS | 0 or 1 | Indicates if the beam weapon is on |
| Beam_Name | 1-MAX_BEAM_BANKS | See Beam table below | Display name of each beam weapon |
| Beam_Damage | 1-MAX_BEAM_BANKS | (-MAX_DOUBLE->MAX_DOUBLE) | Amount of damage to each beam (1=No Damage) |
| Beam_Bonus | 1-MAX_BEAM_BANKS | 0-MAX_LONG | Bonus to each Beam (adds more damage) |
| Beam_Cost | 1-MAX_BEAM_BANKS | 0-MAX_LONG | How much each beam drains when it's fired |
| Beam_Range | 1-MAX_BEAM_BANKS | 0-MAX_LONG | Range of each beam. #*10 is su at imp. #/1000 is PC at warp |
| Beam_Arcs | 1-MAX_BEAM_BANKS | See Arc table below | Arc of each beam |
| Beam_Lock | 1-MAX_BEAM_BANKS | 0-MAX_LONG | SDB of target beam is locked on to |
| Beam_Load | 1-MAX_BEAM_BANKS | 0-MAX_LONG | Time each weapon was last fired |
| Missile | 1 | (-MAX_DOUBLE->MAX_DOUBLE) | Missile power in |
| Missile | 2 | (-MAX_DOUBLE->MAX_DOUBLE) | Missile Power out |
| Missile | 3 | (-MAX_DOUBLE->MAX_DOUBLE) | Missile Frequency |
| Missile | 4 | 0 or 1 | 0=No Missiles, 2=Has missiles |
| Missile | 5 | 1-MAX_MISSILE_TUBES | Number of missile weapons on ship |
| Missile_Active | 1-MAX_MISSILE_TUBES | 0 or 1 | Indicates if the missile weapon is on |
| Missile_Name | 1-MAX_MISSILE_TUBES | See Missile table below | Display name of each missile weapon |
| Missile_Damage | 1-MAX_MISSILE_TUBES | (-MAX_DOUBLE->MAX_DOUBLE) | Amount of damage to each missile (1=No Damage) |
| Missile_Warhead | 1-MAX_MISSILE_TUBES | 0-MAX_LONG | Size of warhead. (larger=more damage) |
| Missile_Cost | 1-MAX_MISSILE_TUBES | 0-MAX_LONG | How much each missile drains when its fired |
| Missile_Range | 1-MAX_MISSILE_TUBES | 0-MAX_LONG | Range of each missile. #*10 is su at imp. #/1000 is PC at warp |
| Missile_Arcs | 1-MAX_MISSILE_TUBES | See Arc table below | Arc of each missile |
| Missile_Lock | 1-MAX_MISSILE_TUBES | 0-MAX_LONG | SDB of target missile is locked on to |
| Missile_Load | 1-MAX_MISSILE_TUBES | 0-MAX_LONG | Time each weapon was last fired |
| Engine | 1 | 0-MAX_LONG | Internally used to verify engine settings |
| Engine | 2 | (-MAX_DOUBLE->MAX_DOUBLE) | Damage to Warp (1=No Damage) |
| Engine | 3 | (-MAX_DOUBLE->MAX_DOUBLE) | Maximum Warp Setting |
| Engine | 4 | 0 or 1 | 0=No Warp, 1=Has Warp |
| Engine | 5 | (-MAX_DOUBLE->MAX_DOUBLE) | Damage to Impulse (1=No Damage) |
| Engine | 6 | (-MAX_DOUBLE->MAX_DOUBLE) | Maximum Impulse Setting |
| Engine | 7 | 0 or 1 | 0=No Impulse, 1=Has Impulse |
| Engine | 8 | (-MAX_DOUBLE->MAX_DOUBLE) | Cruise Warp (MAX w/o overloading) |
| Engine | 9 | (-MAX_DOUBLE->MAX_DOUBLE) | Cruise Impulse (MAX w/o overloading) |
| Structure | 1 | See Type table below | Type of space object |
| Structure | 2 | (-MAX_DOUBLE->MAX_DOUBLE) | How much the object displaces (larger=more visible) |
| Structure | 3 | (-MAX_DOUBLE->MAX_DOUBLE) | Cargo Capacity |
| Structure | 4 | (-MAX_DOUBLE->MAX_DOUBLE) | How much the object is carrying in cargo |
| Structure | 5 | (-MAX_DOUBLE->MAX_DOUBLE) | Current Superstructure (Hull) |
| Structure | 6 | 0-MAX_LONG | Max Superstructure (Hull) |
| Structure | 7 | 0 or 1 | 0=Nothing can land, 1=Objects may land here |
| Structure | 8 | 0 or 1 | 0=Nothing can dock, 2=Objects may dock here |
| Structure | 9 | 0 or 1 | 0=Can't land, 1=Able to land |
| Structure | 10 | 0 or 1 | 0=Can't dock, 1=Able to dock |
| Structure | 11 | (-MAX_DOUBLE->MAX_DOUBLE) | Curret Repair Capacity (RepCap) |
| Structure | 12 | 0-MAX_LONG | Max Repair Capacity (RepCap) |
| Power | 1 | 0-MAX_LONG | Internally used to verify power settings |
| Power | 2 | (-MAX_DOUBLE->MAX_DOUBLE) | Power from M/A (0 on a deact ship) |
| Power | 3 | (-MAX_DOUBLE->MAX_DOUBLE) | Power from Fusion (0 on a deact ship) |
| Power | 4 | (-MAX_DOUBLE->MAX_DOUBLE) | Power from Batt (0 on a deact ship) |
| Sensor | 1 | 0-MAX_LONG | Internally used to verify sensors settings |
| Sensor | 2 | (-MAX_DOUBLE->MAX_DOUBLE) | Damage to LRS (1=No Damage) |
| Sensor | 3 | 0 or 1 | Indicates if LRS is on |
| Sensor | 4 | 0 or 1 | 0=No LRS, 1=Has LRS |
| Sensor | 5 | (-MAX_DOUBLE->MAX_DOUBLE) | LRS resolution |
| Sensor | 6 | (-MAX_DOUBLE->MAX_DOUBLE) | LRS signature |
| Sensor | 7 | (-MAX_DOUBLE->MAX_DOUBLE) | Damage to SRS (1=No Damage) |
| Sensor | 8 | 0 or 1 | Indicates if SRS is on |
| Sensor | 9 | 0 or 1 | 0=No SRS, 1=Has SRS |
| Sensor | 10 | (-MAX_DOUBLE->MAX_DOUBLE) | SRS resolution |
| Sensor | 11 | (-MAX_DOUBLE->MAX_DOUBLE) | SRS signature |
| Sensor | 12 | (-MAX_DOUBLE->MAX_DOUBLE) | Damage to EW (1=No Damage) |
| Sensor | 13 | 0 or 1 | Indicates if EW is on |
| Sensor | 14 | 0 or 1 | 0=No EW, 1=Has EW |
| Sensor | 15 | (-MAX_DOUBLE->MAX_DOUBLE) | Visibility |
| Sensor | 16 | 0-MAX_LONG | Internal: Sensor contacts |
| Sensor | 17 | 0-MAX_LONG | Internal: Sensor counter |
| Shield | 1 | (-MAX_DOUBLE->MAX_DOUBLE) | Shield Ratio (affects shield power) |
| Shield | 2 | 0-MAX_LONG | Shield Maximum (How much damage shields can take) |
| Shield | 3 | (-MAX_DOUBLE->MAX_DOUBLE) | Shield Frequency |
| Shield | 4 | 0 or 1 | 0=No Shields, 1=Has Shields |
| Shield | 5 | 0 or 1 | Fore Shield Active |
| Shield | 6 | 0 or 1 | Aft Shield Active |
| Shield | 7 | 0 or 1 | Port Shield Active |
| Shield | 8 | 0 or 1 | Starboard Shield Active |
| Shield | 9 | (-MAX_DOUBLE->MAX_DOUBLE) | Fore Shield Damage (1=No Damage) |
| Shield | 10 | (-MAX_DOUBLE->MAX_DOUBLE) | Aft Shield Damage (1=No Damage) |
| Shield | 11 | (-MAX_DOUBLE->MAX_DOUBLE) | Port Shield Damage (1=No Damage) |
| Shield | 12 | (-MAX_DOUBLE->MAX_DOUBLE) | Starboard Shield Damage (1=No Damage) |
| Technology | 1 | (-MAX_DOUBLE->MAX_DOUBLE) | Firing Tech (Accuracy) |
| Technology | 2 | (-MAX_DOUBLE->MAX_DOUBLE) | Fuel Tech (How much can be carried) |
| Technology | 3 | (-MAX_DOUBLE->MAX_DOUBLE) | Stealth Tech(Objects natural 'stealtiness') |
| Technology | 4 | (-MAX_DOUBLE->MAX_DOUBLE) | Cloak Tech |
| Technology | 5 | (-MAX_DOUBLE->MAX_DOUBLE) | Sensor Tech (How good they are) |
| Technology | 6 | (-MAX_DOUBLE->MAX_DOUBLE) | Fusion Tech (How much you can Overload) |
| Technology | 7 | (-MAX_DOUBLE->MAX_DOUBLE) | M/A Tech (How much y can Overload) |
| Technology | 8 | (-MAX_DOUBLE->MAX_DOUBLE) | Armor Tech (How strong SS is) |
| Technology | 9 | (-MAX_DOUBLE->MAX_DOUBLE) | LY Range?!? (Usually set to 1, Affects movement) |
| Movement | 1 | 0-MAX_LONG | Last time ship was moved or activated |
| Movement | 2 | 0-MAX_LONG | dt?!?!? |
| Movement | 3 | (-MAX_DOUBLE->MAX_DOUBLE) | in?!?!? |
| Movement | 4 | (-MAX_DOUBLE->MAX_DOUBLE) | out?!?!? |
| Movement | 5 | (-MAX_DOUBLE->MAX_DOUBLE) | Move Cost (factor in turning and acceleration) |
| Movement | 6 | (-MAX_DOUBLE->MAX_DOUBLE) | cochranes (affects velocity) |
| Movement | 7 | (-MAX_DOUBLE->MAX_DOUBLE) | Velocity |
| Movement | 8 | See Empire table below | Current border/empire object is in |
| Movement | 9 | See Quadrant table below | Current quadrant (set internally) |
| Cloak | 1 | 0-MAX_LONG | Internally used to verify cloak settings |
| Cloak | 2 | 0-MAX_LONG | Cost to operate cloak |
| Cloak | 3 | (-MAX_DOUBLE->MAX_DOUBLE) | Cloak Frequency |
| Cloak | 4 | 0 or 1 | 0=No Cloak, 1=Has Cloak |
| Cloak | 5 | 0 or 1 | Cloak Active |
| Cloak | 6 | (-MAX_DOUBLE->MAX_DOUBLE) | Damage to Cloak (1=No Damage) |
| Trans | 1 | 0-MAX_LONG | Cost to operate Transporter |
| Trans | 2 | (-MAX_DOUBLE->MAX_DOUBLE) | Transporter Frequency |
| Trans | 3 | 0 or 1 | 0=No Transporter, 1=Has Transporters |
| Trans | 4 | 0 or 1 | Transporter Active |
| Trans | 5 | (-MAX_DOUBLE->MAX_DOUBLE) | Damage to Transporter (1=No Damage) |
| Trans | 6 | 0-MAX_LONG | SDB of tranpsorter destination lock |
| Trans | 7 | 0-MAX_LONG | SDB of transporter source lock |
| Tract | 1 | 0-MAX_LONG | Cost to operate Tractors |
| Tract | 2 | (-MAX_DOUBLE->MAX_DOUBLE) | Tractor Frequency |
| Tract | 3 | 0 or 1 | 0=No Tractors, 1=Has Tractors |
| Tract | 4 | 0 or 1 | Transporter Active |
| Tract | 5 | (-MAX_DOUBLE->MAX_DOUBLE) | Damage to Tractor (1=No Damage) |
| Tract | 6 | 0-MAX_LONG | SDB of tractor lock |
| Coords | 1 | (-MAX_DOUBLE->MAX_DOUBLE) | X coord in su |
| Coords | 2 | (-MAX_DOUBLE->MAX_DOUBLE) | Y coord in su |
| Coords | 3 | (-MAX_DOUBLE->MAX_DOUBLE) | Z coord in su |
| Coords | 4 | (-MAX_DOUBLE->MAX_DOUBLE) | Relative X coord in su |
| Coords | 5 | (-MAX_DOUBLE->MAX_DOUBLE) | Relative Y coord in su |
| Coords | 6 | (-MAX_DOUBLE->MAX_DOUBLE) | Relative Z coord in su |
| Coords | 7 | (-MAX_DOUBLE->MAX_DOUBLE) | Destination X coord in su |
| Coords | 8 | (-MAX_DOUBLE->MAX_DOUBLE) | Destination Y coord in su |
| Coords | 9 | (-MAX_DOUBLE->MAX_DOUBLE) | Destination Z coord in su |
| Course | 1 | 0-MAX_LONG | Internally used to verify course settings |
| Course | 2 | (-MAX_DOUBLE->MAX_DOUBLE) | Yaw Destination |
| Course | 3 | (-MAX_DOUBLE->MAX_DOUBLE) | Yaw Current |
| Course | 4 | (-MAX_DOUBLE->MAX_DOUBLE) | Pitch Destination |
| Course | 5 | (-MAX_DOUBLE->MAX_DOUBLE) | Pitch Current |
| Course | 6 | (-MAX_DOUBLE->MAX_DOUBLE) | Roll Destination |
| Course | 7 | (-MAX_DOUBLE->MAX_DOUBLE) | Roll Current |
| Course | 8 | (-MAX_DOUBLE->MAX_DOUBLE) | D[0][0] ?!?! (Internal for Vector Math stuff) |
| Course | 9 | (-MAX_DOUBLE->MAX_DOUBLE) | D[0][1] ?!?! (Internal for Vector Math stuff) |
| Course | 10 | (-MAX_DOUBLE->MAX_DOUBLE) | D[0][2] ?!?! (Internal for Vector Math stuff) |
| Course | 11 | (-MAX_DOUBLE->MAX_DOUBLE) | D[1][0] ?!?! (Internal for Vector Math stuff) |
| Course | 12 | (-MAX_DOUBLE->MAX_DOUBLE) | D[1][1] ?!?! (Internal for Vector Math stuff) |
| Course | 13 | (-MAX_DOUBLE->MAX_DOUBLE) | D[1][2] ?!?! (Internal for Vector Math stuff) |
| Course | 14 | (-MAX_DOUBLE->MAX_DOUBLE) | D[2][0] ?!?! (Internal for Vector Math stuff) |
| Course | 15 | (-MAX_DOUBLE->MAX_DOUBLE) | D[2][1] ?!?! (Internal for Vector Math stuff) |
| Course | 16 | (-MAX_DOUBLE->MAX_DOUBLE) | D[2][2] ?!?! (Internal for Vector Math stuff) |
| Course | 17 | (-MAX_DOUBLE->MAX_DOUBLE) | Turn rate |
| Main | 1 | (-MAX_DOUBLE->MAX_DOUBLE) | Main power Destination (%..1=100) |
| Main | 2 | (-MAX_DOUBLE->MAX_DOUBLE) | Main power current (%) |
| Main | 3 | (-MAX_DOUBLE->MAX_DOUBLE) | Damage to Main (1=No Damage) |
| Main | 4 | (-MAX_DOUBLE->MAX_DOUBLE) | Main power produced (in GW) |
| Main | 5 | 0 or 1 | 0=No Main, 1=Has Main |
| Aux | 1 | (-MAX_DOUBLE->MAX_DOUBLE) | Fusion power Destination (%..1=100) |
| Aux | 2 | (-MAX_DOUBLE->MAX_DOUBLE) | Fusion power current (%) |
| Aux | 3 | (-MAX_DOUBLE->MAX_DOUBLE) | Damage to Fusion (1=No Damage) |
| Aux | 4 | (-MAX_DOUBLE->MAX_DOUBLE) | Fusion power produced (in GW) |
| Aux | 5 | 0 or 1 | 0=No Fusion, 1=Has Fusion |
| Batt | 1 | (-MAX_DOUBLE->MAX_DOUBLE) | Batt power Destination (%..1=100) |
| Batt | 2 | (-MAX_DOUBLE->MAX_DOUBLE) | Batt power current (%) |
| Batt | 3 | (-MAX_DOUBLE->MAX_DOUBLE) | Damage to Batt (1=No Damage) |
| Batt | 4 | (-MAX_DOUBLE->MAX_DOUBLE) | Batt power produced (in GW) |
| Batt | 5 | 0 or 1 | 0=No Batt, 1=No Batt |
| Fuel | 1 | (-MAX_DOUBLE->MAX_DOUBLE) | Antimatter Fuel in tanks |
| Fuel | 2 | (-MAX_DOUBLE->MAX_DOUBLE) | Deuterium Fuel in tanks |
| Fuel | 3 | (-MAX_DOUBLE->MAX_DOUBLE) | Reserve Fuel in tanks (Batt) |
| Status | 1 | 0 or 1 | Object Active |
| Status | 2 | 0 or 1 | 0=Undocked, 1=Docked |
| Status | 3 | 0 or 1 | 0=Launched, 1=Landed |
| Status | 4 | 0 or 1 | 0=Unconnected, 1=Connected (useful for airlock) |
| Status | 5 | 0/1/2 | 0=Normal, 1=Disabled (SS>0), 2=Destroyed |
| Status | 6 | 0 or 1 | 0=Not tractoring, 1=Tractoring |
| Status | 7 | 0 or 1 | 0=Not being tractored, 1=Being tractored |
| Status | 8 | 0-MAX_LONG | Open_landing (UNUSED) |
| Status | 9 | 0-MAX_LONG | Open_docking (UNUSED) |
| Status | 10 | 0-MAX_LONG | SDB of linked object (for wormhole support) |
| Beam Names | |||
| 0 | Beam Weapon | ||
| 1 | Phaser emitter | ||
| 2 | Phaser bank | ||
| 3 | Phaser cannon | ||
| 4 | Phaser array | ||
| 5 | Disruptor | ||
| 6 | Disruptor bank | ||
| 7 | Disruptor cannon | ||
| 8 | Laser | ||
| 9 | Blaster | ||
| 10 | Particle beam | ||
| 11 | Maser | ||
| 12 | Hyperphaser | ||
| 13 | Hyperphaser bank | ||
| 14 | Polaron beam | ||
| 15 | Meson beam | ||
| 16 | Antiproton beam | ||
| 17 | Ion beam | ||
| 18 | Fusion beam | ||
| 19 | Pulse phaser | ||
| 20 | Phase disruptor | ||
| 21 | Plasma beam | ||
| 22 | Mauler weapon | ||
| Missile Names | |||
| 0 | Missile weapon | ||
| 1 | Photon torpedo | ||
| 2 | Particle cannon | ||
| 3 | Plasma torpedo | ||
| 4 | Web slinger | ||
| 5 | Tri-cobalt torpedo | ||
| 6 | Antiproton cannon | ||
| 7 | Graviton cannon | ||
| 8 | Wave-motion gun | ||
| 9 | Quantum torpedo | ||
| 10 | Proton torpedo | ||
| 11 | Disruptor | ||
| 12 | Disruptor bank | ||
| 13 | Disruptor cannon | ||
| 14 | Ballistic missile | ||
| 15 | Reflex gun | ||
| 16 | Rail gun | ||
| 17 | Hellcannon | ||
| 18 | Hellbore | ||
| Arcs | |||
| 1 | Fore | ||
| 4 | Aft | ||
| 8 | Port | ||
| 2 | Starboard | ||
| 16 | Up | ||
| 32 | Down | ||
| Add these values to get combinations.. | |||
| I.e: Fore+Aft->1+4->5 | |||
| I.e: Fore+Aft+Port+Starboard->1+4+8+2->15 | |||
| Types | |||
| 0 | None | ||
| 1 | Ship | ||
| 2 | Base | ||
| 3 | Planet | ||
| 4 | Anomaly | ||
| 5 | Star | ||
| Quadrant | |||
| 0 | Alpha | ||
| 1 | Beta | ||
| 2 | Delta | ||
| 3 | Gamma | ||
| Empire | |||
| 0 | Bajoran | ||
| 1 | Orion | ||
| 2 | Tholian | ||
| 3 | Gorn | ||
| 4 | Cardassian | ||
| 5 | Ferengi | ||
| 6 | Romulan | ||
| 7 | Klingon | ||
| 8 | Borg | ||
| 9 | Dominion | ||
| 10 | Federation | ||
| 11 | (Unclaimed) | ||
| MAX_LONG | 2147483646 | ||
| MAX_DOUBLE | 1.797693134862315E+308 | ||
| MAX_BEAM_BANKS | 20 | ||
| MAX_MISSILE_TUBES | 20 | ||